Foliage Kit - Spirit & Steel
High poly sculpts of solid foliage geometry.

High poly sculpts of solid foliage geometry.

High poly sculpts of foliage card geometry.

High poly sculpts of foliage card geometry.

Base color maps from each card variant.

Base color maps from each card variant.

To achieve proper card shading, vertex normals have been projected from a spherical cage around each plant volume.

To achieve proper card shading, vertex normals have been projected from a spherical cage around each plant volume.

World position offset shader setup to achieve wind, tree sway, and player collision.

World position offset shader setup to achieve wind, tree sway, and player collision.

Foliage Kit - Spirit & Steel

This is the environment foliage kit I created for Spirit & Steel! This is the first time I've ever worked with cards so I had a lot to learn in the development of these assets. I had a great time making them and hope you like how they turned out. Special thanks and credits to the rest of the Spirit & Steel environment placement, design, and lighting team: Adrian Kindberg, Nina Cober, Tyler King, Hunter Flack, Rosie Cooper, Apu Dutta, Nisa Kanoknanthapong, Dylan Kwok, Sasha Ponomarenko, Jacob Ikeda, and Prava Saengram.

Check out the game now on Steam: https://store.steampowered.com/app/4426980/Spirit__Steel/

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