During my travels visiting my buddy in Japan, one of the flights I took out of Tokyo was scheduled early in the morning and I had to be on the first train out of Zoshigaya Station. As I was making my way down to the platform I took a few pictures on my camera of the uniquely empty and silent station escalator that would serve as my key reference. After returning home and editing my photos, I was inspired to make this 3D environment to try and capture that moment.
As I was creating my textures, I really wanted to include some genuine aspects of the station. I asked my buddy to take some photos of some specific signage and posters from the station to send to me. I was able to process those photos into PBR assets for use in my textures and decals.
I had a great time making this piece and learning more about the environment pipeline in Unreal Engine.
Special Thanks to Domenic Dedomenico for the photos and to Christopher Poplin for mentorship through my process.