I'm a 3D artist primarily working on environment and character modeling and texturing. I enjoy a wide range of games and films across all genres and love learning about how they're put together.
- Learned to build 3D environments in Unreal Engine for use on LED panel virtual production stage.
- Worked on music video and commercial film sets as a production assistant.
- Executed lighting, cinematography, video editing, and color correction.
- Captured and processed assets into engine using photogrammetry.
- Created 3D Unreal Engine environments for virtual production use on a feature length film.
- Programmed environments with parameter controls for live management on set.
- Optimized environment for real time usage and scalability.
- Modeled, textured, and integrated new assets into engine alongside kit assets.
- Met producer and director’s creative needs at a high quality bar within an extremely tight budget and timeline.
- Operated LED panel virtual production stage as lead engineer.
- Executed camera lens calibration, panel color correction, camera tracking sensor setup, node syncing.
- Piloted virtual environment controls and parameters in real time in communication with the director during filming.
- Assisted instructor with providing technical, creative, and production related feedback to sophomore and junior level game and film project teams.
- Provided Unreal Engine and Perforce technical support.
- Supervised and managed motion capture rig setup, usage, and integration.
- Created a platform for game and project course students and professors to communicate with one another.
- Planned events and proctored and multidisciplinary coordination.
- Tested prototype wireless charging products for FCC safety checks. Server storage sorting and cable management.
- Had hands on experience with Linux CLIs and Amazon Web Services.